PlunderEngine 0.1.2Fabric · 26.1.x

PlunderEngine

The core the Link mods run on. It does nothing visible on its own: no wind, no grass, no weather. Install it because WindLink requires it.

Download on CurseForge All downloads

Why a separate jar

One config, one settings screen, one command.

Every Link mod registers itself as a module. In exchange it gets config persistence, a settings tab, status reporting and the shader-channel layer for free. And the player gets one place to configure all of them rather than one screen per mod.

One config file

Every module's settings live in one JSON. A partial install cannot gut another module's saved tuning. Foreign sections survive verbatim.

One settings screen

Reachable from the mods list, a keybind, and the vanilla Video Settings screen. Three entry paths, because people look in different places.

One status command

/plunderengine reports what actually loaded, which modules registered, and the per-system timing counters.

The Link suite

One Link ships today.

shipping

WindLink

The wind, the terrain flow, blown debris, dust, seasons, and the MCWIND provider.

What it does →
planned

More Links

The module system exists so the next world-signal system does not need its own config, its own screen and its own command.

open

Your Link

Register a module and get persistence, a settings tab and status reporting without writing any of it.